Services & Industries

Product Development


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Engage
Engineer
Technologies
Unity
Unreal Engine
GameMaker
HTML 5
Platform
Android
iOS
PC
Console
Cloud

News & LAB Feed

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Capabilities

What we do

Game Development

Go beyond game development and marketing to connect audiences with immersive worlds and storytelling. Only a gamer can understand the technicalities and complexities of games, and all our developers are gamers first.

Our team of expert Unity developers ensure that your game utilizes the latest features, technologies, and standards. We are continually evolving game standards and development technologies.

Specializing in all Native, HTML5, and Hybrid technologies for mobile game development, our focus is on optimization and delivering seamless user experiences.

Porting

As products evolve and preferences change, our experts can revamp your game for new platforms and new generations of gamers. While porting is a fantastic way to access new markets and re-engage players, the process is tricky and requires an expertise that developers and publishers may not have in-house.

A woman with black spectacles is looking at the code base written for an engineering project of PTW.

New Markets


Mobile gaming has seen unprecedented growth in emerging markets; by the end of the year, it’s estimated that 40% of the gaming industry revenue globally will be generated by mobile games. This trend is even more pronounced in emerging markets. Many burgeoning markets have comparatively cheap data, with prohibitively expensive consoles. This has helped mobile games seize the throne in emerging markets globally.

Live Ops

We look at existing systems and discover lost opportunities and implement changes to refresh, revive, and re-engage players back into your game.

We don’t just look at extending the life of your game; we help it grow. We zealously find, anticipate, and eliminate player frustration as fast and efficiently as possible.

  • Analytics
  • Events
  • Promotions
  • Content
  • Features
  • Problem Management

In our experience, 80% of the work starts when you launch your game. It is often not feasible or cost effective to maintain your titles in-house and that’s where we can help.

A woman with black spectacles is looking at the code base written for an engineering project of PTW.
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